Sunstone Wristband Quest
Buy a dwarven ale before starting — you will need it for Step 9. Available at the General Store (Silvermere) or Arlysia Tavern.
Bring a waterskin — the Scorching Desert drains health without one. Available at the same shops.
This is a long quest spanning multiple areas. You will need to visit the Scorching Desert, Silvermere, the Golden Spire, and the Great Pyramid. The final fights (Pharaoh Rastep and Dao Lord) are serious — come prepared.
The pyramid is a large maze with multiple levels. Each level ends at a stone sphinx whose riddle you must answer to proceed up. A map is highly recommended.
Level 1: Navigate the maze corridors, pushing blocks at dead ends to open hidden passages. You have 5 minutes to reach the sphinx before you fall into the firepits and must start over. The timer starts when you go up into the pyramid — you can reset it by going back down and up again. At the sphinx, "ask sphinx fire", then go up. The timer ends once you reach level 2.
Level 2: Same maze mechanic, no timer. "ask sphinx sun", then go up.
Level 3 (Doors level): Some doors open by themselves, some you can bash, and some do not open. Follow these directions:
e, e, n(wait), w, w, n, n, e, e, e, e(wait), e, e, s(wait), w, s, s, w, w (get golden lion key quickly), e, s(wait), w (golden lion key), w, s, e, "ask sphinx stars", u
Level 4 (Riddle level): Follow in the path of the answer to the riddle to spell out "fourteen":
w, w, n, n, n, n, e, e, s, w, s, s, e, s, e, e, n, n, n, w, s, u
Level 5: At the top, "ask sphinx e" to open the hidden passage to the tomb.
| Item | Source |
|---|---|
| saracen head | saracen raider (Hideout, 25% drop) |
| heavy box | Given by Master Trader Tolgard |
| dwarven ale | General Store or Arlysia Tavern |
| golden lion key | floating key in Great Pyramid (100% drop, decays) |
| sunstone wristband | Quest reward from Orfeo Talespinner |
Pharaoh Rastep (~8.6M combat XP) and the Dao Lord (~11.2M combat XP) are serious fights. The Dao Lord uses earthfist magic attacks. Come well-equipped and consider bringing a group.
The Great Pyramid's archway passages check your quest progress (ability 134 step 9). If you have the correct quest state, you pass safely. Otherwise, you take damage from a fire trap.
The golden lion key decays quickly — grab it from the floating key and use it on the locked door immediately.
There is also an optional side quest available after step 9: you can mine red iron ore at Red Iron Mine, Black Pit (requires a pickaxe) and have Master Smith Martok at Forge of Khazarad forge a class-specific red iron weapon for 100,000 gold. This is not required for quest completion.
Spectral Knight
| NPC | Location | Role |
|---|---|---|
| spectral knight | Ornate Tomb | Kill to begin quest (step 1) |
| forgotten dragon slayer | Dark Cavern, Small Lair | Quest NPC — provides lore and reward |
| forgotten dragon | Dark Cavern, Massive Lair | Kill for severed prismatic dragon claw (step 3) |
| Item | Source |
|---|---|
| severed prismatic dragon claw | 100% drop from forgotten dragon (step 3) — turn in to NPC (step 4) |
| dragonscale belt | Given by forgotten dragon slayer (step 4) |
The spectral knight is also part of the Good Alignment Tier 3 quest chain (ability 126: 13 → 14). This quest (ability 201) is completely independent — any character level 60+ who kills the spectral knight triggers it.
If the spectral knight has been killed and hasn't respawned, you can use the room command "sit throne" at the Ornate Tomb to respawn it (only works when no monsters are present).
The forgotten dragon fight has up to 4 lair adds (mutated dragon hatchlings and mutated young dragons). Bring appropriate gear.
The dragonscale belt turn-in is repeatable (you can get additional belts from further dragon kills), but the 150M XP reward is only granted on the first completion.
Blood Keep Class Quest Shops
Deep in the Blood Keep lies a quest hall with class-gated corridors. Each class has a unique path leading to a dungeon containing one or more shops with powerful level 80 equipment. Some classes (Paladin, Ninja, Maestro, Mystic, Wardancer) have 3 separate shops spread throughout their dungeon, each selling a single item.
The quest hall monsters are high level — come prepared. Bring money — these are shops, not loot drops. Bard and Skald share a path with no class gate. Thief and Rogue share the same dungeon and shop.
From 1/6295: go North 3 times to reach 1/6298, then take your class-gated exit.
| Class | Gate Exit | Items |
|---|---|---|
| Warrior | SW | Nexus Warblade, Golden Platemail, Ring of War |
| N, N, N, SW, SW, [warp], N, NW, E, E, S, E, N, N, N, D | ||
| Witchunter | NW | Eradicator Blade, Ancient Scalemail, Confessor Cape |
| N, N, N, NW, SE, [warp], N, N, NW, NW, NW, SW, SW, SW, SW, E, E, SW, E, SW, D | ||
| Thief | NE |
Demonic Sabre,
Black Tunic,
Rogue's Cape
(shared shop) |
| Rogue | SE | |
| Thief: N, N, N, NE, NE, [warp], N, NE, NE, NW, NW, D Rogue: N, N, N, SE, SE, [warp], N, NE, NE, NW, NW, D |
||
From 1/6295: go West 3 times to reach 1/6304, then take your class-gated exit.
| Class | Gate Exit | Items |
|---|---|---|
| Paladin | NE |
Scroll of Paladin Heal,
Shimmering Platemail,
Starmetal Broadsword
(3 separate shops in dungeon) |
| W, W, W, NE, NE, [warp] Shop 1: N, N, NE, NE, NW, SW, SE, NE, NW, SW, D, N Shop 2: continue N, D, N, NW, NE, NW, NE, NW, NE, D, N Shop 3: continue N, D, SE, SW, NW, NE, D |
||
| Priest | NW | Sapphire Crozier, Moonlight Robes, scroll of divine sacrifice |
| W, W, W, NW, NW, [warp], N, N, N, N, N, N, N, N, N, N, N, D | ||
| Necrolyte | SE | Staff of the Undead, Bleeding Robes, Scroll of Pagan Heal |
| W, W, W, SE, SE, [warp], W, S, E, N, N, E, S, W, D, N | ||
| Missionary | SW | Divinity Blade, Runed Chainmail, Scroll of Divine Intervention, Sunburst wrist-guard |
| W, W, W, SW, SW, [warp], SW, E, SE, W, D | ||
From 1/6295: go South 3 times to reach 1/6307, then take your class-gated exit.
| Class | Gate Exit | Items |
|---|---|---|
| Gypsy | NE | Demonic Throwing Knife, Tunic of Trickery, Scroll of Magi Heal |
| S, S, S, NE, NE, [warp], SE, SE, W, W, D | ||
| Mage | NW | Sunbeam Staff, Shimmering Gold Robes, Scroll of Magi Heal |
| S, S, S, NW, NW, [warp], N, E, S, S, W, W, N, N, E, D | ||
| Wardancer | SE |
Occult Warblade,
Metallic Battle-Robes,
Scroll of Magi Heal
(3 separate shops in dungeon) |
| S, S, S, SE, SE, [warp] Shop 1: SE, E, S, E, N, N, W, S, E, S, W, D, N Shop 2: continue N, D, SW, SE, NE, NW, SW, SE, NE, W, S, D, N Shop 3: continue N, D, E, N, W, S, D |
||
| Battlemage | SW | Magiblade, Runed Scalemail, Scroll of Magi Heal |
| S, S, S, SW, SW, [warp], S, S, S, S, S, E, E, E, E, E, D | ||
From 1/6295: go East 3 times to reach 1/6301, then take your class-gated exit. Shaman uses the Down exit instead.
| Class | Gate Exit | Items |
|---|---|---|
| Arborean | NE | Darkwood Masamune, Arborealite Shroud, scroll of greater mend |
| E, E, E, NE, NE, [warp], N, SW, SW, E, N, SE, S, S, D | ||
| Druid | NW | Starbeam Staff, Leafwoven Robes, scroll of greater mend |
| E, E, E, NW, NW, [warp], W, SE, N, SE, NE, NW, SW, NW, D | ||
| Archer | SE | Demonic Bow, Titanium Scalemail, Archer's Cloak |
| E, E, E, SE, SE, [warp], SW, SW, N, N, D, S, E, N, N, W, W, S, S, E, N, D | ||
| Ranger | SW | Starmetal Spear, Witchwood Corselet, scroll of ranger fury |
| E, E, E, SW, SW, [warp], S, S, E, S, W, N, D, N, N, N, N, D | ||
| Shaman | Down | Voodoo Doll, Shamanic Robes, scroll of greater mend |
| E, E, E, D, N, [gate], N, N, N, N, N, D, S | ||
From 1/6295: go Down to reach 1/6340, then take your class-gated exit. Bard and Skald share an unrestricted NE path to a shared shop.
| Class | Gate Exit | Items |
|---|---|---|
| Ninja | N |
Mithril Masamune,
Titanium Battle-Armour,
Death Stone
(3 separate shops in dungeon) |
| D, N, N, [warp] Shop 1: N, N, NE, E, NE, NE, NW, NW, D, N Shop 2: continue N, D, NE, NW, NE, NW, NE, NW, D, N Shop 3: continue D, N, SW, NW, NE, SE, D |
||
| Samurai | S | Demonic Katana, Titanium Chainmail Tunic, Dao Stone |
| D, S, S, D, N, SE, SW, S, E, S, D, N, E, S, W, D | ||
| Maestro | E |
Virtuoso Staff,
Maestro Jacket,
songsheet of harmony
(3 separate shops in dungeon) |
| D, E, E, [warp] Shop 1: E, E, E, SE, S, S, SE, SW, SW, SE, S, S, D, E, E Shop 2: continue D, E, SE, NE, SE, NE, SE, NE, SE, NE, SE, SE, NE, NW, SW, NW, SW, NW, D, E, E Shop 3: continue D, E, NE, SE, SW, NW, NE, SE, SW, NW, D |
||
| Wizard | W | Staff of the Sun, Wizard's Robes, scroll of boulder assault |
| D, W, W, [warp], W, NW, S, E, N, W, S, D | ||
| Mystic | SE |
Demonic Staff,
Enigma Robes,
Glowing Kai Stone
(3 separate shops in dungeon) |
| D, SE, SE, [warp] Shop 1: E, E, E, NE, SE, E, N, W, S, E, N, W, D, E Shop 2: continue E, D, SW, SE, NE, NW, SW, E, D, E Shop 3: continue E, D, W, S, E, N, D |
||
| Templar | SW | Starmetal Battle-Axe, Shimmering Scalemail, Holy Cross |
| D, SW, SW, [warp], S, S, SE, SE, SE, SE, D, NW, SW, SE, N, SW, D | ||
| Bard | NE | Jeweled Adamantite Pike, Golden Mesh Tunic, songsheet of harmony |
| Skald | NE | Mithril Hammer, Shining Platemail, songsheet of harmony |
| D, NE, NE, [warp], NE, W, SE, N, D, N, N, NE, NE, NE, D | ||
All items in these shops require level 80 to use. Items are class-restricted — you can only equip gear designated for your class.
Thief and Rogue share the same dungeon entrance and shop. Both gates lead to the same destination.
Bard and Skald share an unrestricted NE path from the lower hub. Their shop contains items for both classes, but each item is class-restricted.
Shaman accesses their corridor via the Down exit at the end of the East corridor (1/6301). The class gate is at the first room of the dungeon (2/9145) rather than in the quest hall.
Classes with 3 separate shops (Paladin, Ninja, Maestro, Mystic, Wardancer) have their items spread across different rooms within the dungeon — you'll need to explore to find all three shops.
The quest halls contain high-level monsters. Come prepared for combat while navigating the dungeons.
Poseidon's Crown Quest
You must be at least level 80 to begin this quest.
The Lord of the Sea is located in the Ruined Palace underwater area (Map 1). His room has dark oceanid royal guard and green wolf eel lair monsters — come prepared for a group fight.
You need a rusty golden key to access the Lord of the Sea's room. It can be purchased at the City of Nazareen, Key Shop or dropped by dark oceanid (10% drop rate).
You need three shining steel keys to reach the mini-bosses (one per boss, single use). They can be purchased at the City of Nazareen, Key Shop or dropped by dark oceanid guard (10% drop rate). Alternatively, the doors can be picked (201 picklocks or strength to enter, 101 to exit).
The three mini-bosses each drop a key needed to access the Lord of the Sea: etched obsidian key from dark oceanid necromancer, etched titanium key from dark oceanid wizardess, and etched platinum key from dark oceanid shamaness (all 100% drop rate). A good route is wizardess → necromancer → shamaness (or reverse), which makes one clean loop through the area.
Poseidon's room also has lost soul lair monsters.
| NPC | Location | Role |
|---|---|---|
| Poseidon (#1155) | Castle of Atlantis, Throne Room (1/5361) | Quest giver and turn-in |
| Lord of the Sea (#1153) | Ruined Palace, Throne Room (1/5230) | Kill target (step 2) |
| Item | Source |
|---|---|
| Poseidon's Crown (#3251) | Dropped by Lord of the Sea (100%, step 2) — returned to Poseidon (step 3) |
| rusty golden key (#3149) | Bought at City of Nazareen, Key Shop or dropped by dark oceanid (10%) |
| shining steel key (#3150) | Bought at City of Nazareen, Key Shop or dropped by dark oceanid guard (#2023, 10%) — single use, need 3 (one per mini-boss) |
| etched obsidian key (#3153) | Dropped by dark oceanid necromancer (#2021, 100%) |
| etched titanium key (#3152) | Dropped by dark oceanid wizardess (#2020, 100%) |
| etched platinum key (#3151) | Dropped by dark oceanid shamaness (#2022, 100%) |
This quest gives both XP and permanent stat bonuses: +10 Accuracy and +20 Spellcasting.
Poseidon's Crown is a quest item (type 3) — it cannot be used or equipped, only returned to Poseidon.
The Lord of the Sea is a powerful boss. His room spawns up to 3 lair monsters at once (dark oceanid royal guard variants and green wolf eel).